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Listed under:  Science  >  Forces and energy  >  Mechanical energy  >  Motion
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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

Interactive

Energy skate park

This is an interactive resource about the potential and kinetic energy changes as a skater rolls around a skate park. Students learn about conservation of energy with a skater, they can build tracks, ramps and jumps for the skater and view the kinetic energy, potential energy and friction as he moves. Students can also ...

Interactive

Invictus Games Sydney 2018 – Science – Stage 5

Modern prosthetics are developed to offer comfort and practicality in a range of complex environments. This Stage 5 unit, The science and technology of prosthetics and the physics of movement, explores a number of technological advances in the field of prosthetics including material strength, sensors and actuators and osseointegration. ...

Interactive

Projectile motion

This is an interactive resource about projectile motion. Students use a simulation of a cannon to fire various objects. They can set the firing angle, initial speed, height and mass, with or without air resistance. Students are encouraged to make a game out of this simulation by trying to hit a target. This interactive ...

Interactive

Energy skate park: basics

This is an interactive teaching and learning resource that years 7 to 10 secondary school students can use to simulate the motion of a skateboarder descending and ascending on a variety of tracks. Height, speed and energy conservation are visually displayed. The skater's mass and starting height, as well as the drag he ...

Interactive

Thermal comfort – sustainability action process (Years 3–6)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Interactive

Collision lab

This is an interactive resources about simple collisions and conservation of momentum. Students use a virtual air hockey table to investigate simple collisions in 1D and more complex collisions in 2D. They experiment with the number of discs, masses, and initial conditions. They can also vary the elasticity and see how ...

Interactive

experiMENTALS: Gravity defying wheel

This resource contains a materials and instruction list and brief explanation for students about the process of demonstrating resistance to change in a spinning a bike wheel to observe the principles of a gyroscope.

Interactive

Thermal comfort – sustainability action process (Years 7–10)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Interactive

Measuring Speed

Students use this resource consisting of eleven slides with diagrams, written explanation and voice-over to understand how to work out the speed of a moving object and understand how to make calculations using the relationship between speed, distance and time. There is a two-question quiz and a summary slide.

Interactive

Sites2See: Surf safety

A webpage about surfing safety, dangerous waves and rips, and the history and science of surfing. A 'For Kids' section provides games and quizzes for young swimmers and surfers.

Interactive

experiMENTALS: Straw propeller

This resource contains a materials and instruction list and brief explanation for students about the process of creating a propeller using two bendy straws and a pair of scissors. A simple demonstration of one of Newton's Laws.

Interactive

Factors that Affect Braking Distance

Students use this resource consisting of ten slides with diagrams, written explanation and voice-over to understand that the braking distance of a car depends on its speed and other factors which affect the frictional forces needed to stop the car. There is a two-question quiz and a summary slide.

Interactive

Laptop wrap: Project projectiles

A laptop-friendly resource focussed on the motion of projectiles, with links to video experiments and interactive websites that can assist students to develop a conceptual understanding of this type of motion.

Interactive

Factors Affecting Thinking Distance

Students use this resource consisting of nine slides with diagrams, written explanation and voice-over to understand that the stopping distance of a car depends on the alertness of the driver as well as its speed and frictional forces. There is a two-question quiz and a summary slide.

Interactive

Sites2See: Spreadsheets for science

A page with example resources, exemplars and advice to help integrate spread sheet use in teaching and learning for science. Includes suggestions for use, tutorials and information on research and benefits, plus links to a range of related resources, including a teacher guide to using Microsoft Excel in the classroom

Interactive

Distance-time Graphs

Students use this resource consisting of ten slides with diagrams, written explanation and voice-over to understand how to plot a distance-time graph and understand what it shows. There is a two-question quiz and a summary slide.

Interactive

It's a drag

Investigate the braking efficiency of cars and trucks. Test stopping distances under controlled conditions. Compare effects of vehicle type, tyres, road surface and weather conditions. Choose driving speed, then apply brakes and compare stopping distances. Answer questions about friction, tyres and driver fatigue. This ...

Interactive

Wild ride: get a grip

Investigate the role of friction in performance of bicycle tyres. Test how the type of tread affects grip and speed. Choose tyres best suited to track and weather conditions in a time trial. This learning object is one in a series of four objects.

Interactive

Pushing and pulling

Move animals from a boat to their new home in a zoo. Put them on a cart, then use monkeys to push or pull them up a hill. Use the minimum amount of force needed to move each animal. For example, use a single monkey to push a pelican or use three monkeys to pull a zebra. This learning object is a combination of three objects ...